GameLift / Paginator / ListGameServers

ListGameServers#

class GameLift.Paginator.ListGameServers#
paginator = client.get_paginator('list_game_servers')
paginate(**kwargs)#

Creates an iterator that will paginate through responses from GameLift.Client.list_game_servers().

See also: AWS API Documentation

Request Syntax

response_iterator = paginator.paginate(
    GameServerGroupName='string',
    SortOrder='ASCENDING'|'DESCENDING',
    PaginationConfig={
        'MaxItems': 123,
        'PageSize': 123,
        'StartingToken': 'string'
    }
)
Parameters:
  • GameServerGroupName (string) –

    [REQUIRED]

    An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.

  • SortOrder (string) – Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.

  • PaginationConfig (dict) –

    A dictionary that provides parameters to control pagination.

    • MaxItems (integer) –

      The total number of items to return. If the total number of items available is more than the value specified in max-items then a NextToken will be provided in the output that you can use to resume pagination.

    • PageSize (integer) –

      The size of each page.

    • StartingToken (string) –

      A token to specify where to start paginating. This is the NextToken from a previous response.

Return type:

dict

Returns:

Response Syntax

{
    'GameServers': [
        {
            'GameServerGroupName': 'string',
            'GameServerGroupArn': 'string',
            'GameServerId': 'string',
            'InstanceId': 'string',
            'ConnectionInfo': 'string',
            'GameServerData': 'string',
            'ClaimStatus': 'CLAIMED',
            'UtilizationStatus': 'AVAILABLE'|'UTILIZED',
            'RegistrationTime': datetime(2015, 1, 1),
            'LastClaimTime': datetime(2015, 1, 1),
            'LastHealthCheckTime': datetime(2015, 1, 1)
        },
    ],

}

Response Structure

  • (dict) –

    • GameServers (list) –

      A collection of game server objects that match the request.

      • (dict) –

        This data type is used with the GameLift FleetIQ and game server groups.

        Properties describing a game server that is running on an instance in a game server group.

        A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

        • GameServerGroupName (string) –

          A unique identifier for the game server group where the game server is running.

        • GameServerGroupArn (string) –

          The ARN identifier for the game server group where the game server is located.

        • GameServerId (string) –

          A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.

        • InstanceId (string) –

          The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

        • ConnectionInfo (string) –

          The port and IP address that must be used to establish a client connection to the game server.

        • GameServerData (string) –

          A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        • ClaimStatus (string) –

          Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

        • UtilizationStatus (string) –

          Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

          • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

          • UTILIZED - The game server is currently hosting a game session with players.

        • RegistrationTime (datetime) –

          Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        • LastClaimTime (datetime) –

          Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server’s status should revert to null.

        • LastHealthCheckTime (datetime) –

          Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.