GameLift / Client / delete_fleet_locations

delete_fleet_locations#

GameLift.Client.delete_fleet_locations(**kwargs)#

Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.

To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.

If successful, GameLift sets the location status to DELETING, and begins to shut down existing server processes and terminate instances in each location being deleted. When completed, the location status changes to TERMINATED.

Learn more

Setting up GameLift fleets

See also: AWS API Documentation

Request Syntax

response = client.delete_fleet_locations(
    FleetId='string',
    Locations=[
        'string',
    ]
)
Parameters:
  • FleetId (string) –

    [REQUIRED]

    A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.

  • Locations (list) –

    [REQUIRED]

    The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as us-west-2.

    • (string) –

Return type:

dict

Returns:

Response Syntax

{
    'FleetId': 'string',
    'FleetArn': 'string',
    'LocationStates': [
        {
            'Location': 'string',
            'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND'
        },
    ]
}

Response Structure

  • (dict) –

    • FleetId (string) –

      A unique identifier for the fleet that location attributes are being deleted for.

    • FleetArn (string) –

      The Amazon Resource Name ( ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

    • LocationStates (list) –

      The remote locations that are being deleted, with each location status set to DELETING.

      • (dict) –

        A fleet location and its life-cycle state. A location state object might be used to describe a fleet’s remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.

        • NEW – A new fleet location has been defined and desired instances is set to 1.

        • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.

        • ACTIVE – Hosts can now accept game sessions.

        • ERROR – An error occurred when downloading, validating, building, or activating the fleet location.

        • DELETING – Hosts are responding to a delete fleet location request.

        • TERMINATED – The fleet location no longer exists.

        • NOT_FOUND – The fleet location was not found. This could be because the custom location was removed or not created.

        • Location (string) –

          The fleet location, expressed as an Amazon Web Services Region code such as us-west-2.

        • Status (string) –

          The life-cycle status of a fleet location.

Exceptions

  • GameLift.Client.exceptions.InternalServiceException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.NotFoundException

  • GameLift.Client.exceptions.UnsupportedRegionException