GameLift / Client / register_compute

register_compute#

GameLift.Client.register_compute(**kwargs)#

Registers your compute resources in a fleet you previously created. After you register a compute to your fleet, you can monitor and manage your compute using GameLift. The operation returns the compute resource containing SDK endpoint you can use to connect your game server to GameLift.

Learn more

See also: AWS API Documentation

Request Syntax

response = client.register_compute(
    FleetId='string',
    ComputeName='string',
    CertificatePath='string',
    DnsName='string',
    IpAddress='string',
    Location='string'
)
Parameters:
  • FleetId (string) –

    [REQUIRED]

    A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

  • ComputeName (string) –

    [REQUIRED]

    A descriptive label that is associated with the compute resource registered to your fleet.

  • CertificatePath (string) – The path to the TLS certificate on your compute resource. The path and certificate are not validated by GameLift.

  • DnsName (string) – The DNS name of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

  • IpAddress (string) – The IP address of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

  • Location (string) – The name of the custom location you added to the fleet you are registering this compute resource to.

Return type:

dict

Returns:

Response Syntax

{
    'Compute': {
        'FleetId': 'string',
        'FleetArn': 'string',
        'ComputeName': 'string',
        'ComputeArn': 'string',
        'IpAddress': 'string',
        'DnsName': 'string',
        'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING',
        'Location': 'string',
        'CreationTime': datetime(2015, 1, 1),
        'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2',
        'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge',
        'GameLiftServiceSdkEndpoint': 'string'
    }
}

Response Structure

  • (dict) –

    • Compute (dict) –

      The details of the compute resource you registered to the specified fleet.

      • FleetId (string) –

        A unique identifier for the fleet that the compute is registered to.

      • FleetArn (string) –

        The Amazon Resource Name (ARN) of the fleet that the compute is registered to.

      • ComputeName (string) –

        A descriptive label that is associated with the compute resource registered to your fleet.

      • ComputeArn (string) –

        The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.

      • IpAddress (string) –

        The IP address of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

      • DnsName (string) –

        The DNS name of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

      • ComputeStatus (string) –

        Current status of the compute. A compute must have an ACTIVE status to host game sessions.

      • Location (string) –

        The name of the custom location you added to the fleet that this compute resource resides in.

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • OperatingSystem (string) –

        The type of operating system on your compute resource.

      • Type (string) –

        Which compute type that the fleet uses. A fleet can use Anywhere compute resources owned by you or managed Amazon EC2 instances.

      • GameLiftServiceSdkEndpoint (string) –

        The endpoint connection details of the GameLift SDK endpoint that your game server connects to.

Exceptions

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.ConflictException

  • GameLift.Client.exceptions.InternalServiceException