GameLift / Client / create_player_session

create_player_session#

GameLift.Client.create_player_session(**kwargs)#

Reserves an open player slot in a game session for a player. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. You can add a group of players to a game session with CreatePlayerSessions .

To create a player session, specify a game session ID, player ID, and optionally a set of player data.

If successful, a slot is reserved in the game session for the player and a new PlayerSessions object is returned with a player session ID. The player references the player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the GameLift service. Player sessions cannot be updated.

The maximum number of players per game session is 200. It is not adjustable.

Related actions

All APIs by task

See also: AWS API Documentation

Request Syntax

response = client.create_player_session(
    GameSessionId='string',
    PlayerId='string',
    PlayerData='string'
)
Parameters:
  • GameSessionId (string) –

    [REQUIRED]

    A unique identifier for the game session to add a player to.

  • PlayerId (string) –

    [REQUIRED]

    A unique identifier for a player. Player IDs are developer-defined.

  • PlayerData (string) – Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

Return type:

dict

Returns:

Response Syntax

{
    'PlayerSession': {
        'PlayerSessionId': 'string',
        'PlayerId': 'string',
        'GameSessionId': 'string',
        'FleetId': 'string',
        'FleetArn': 'string',
        'CreationTime': datetime(2015, 1, 1),
        'TerminationTime': datetime(2015, 1, 1),
        'Status': 'RESERVED'|'ACTIVE'|'COMPLETED'|'TIMEDOUT',
        'IpAddress': 'string',
        'DnsName': 'string',
        'Port': 123,
        'PlayerData': 'string'
    }
}

Response Structure

  • (dict) –

    • PlayerSession (dict) –

      Object that describes the newly created player session record.

      • PlayerSessionId (string) –

        A unique identifier for a player session.

      • PlayerId (string) –

        A unique identifier for a player that is associated with this player session.

      • GameSessionId (string) –

        A unique identifier for the game session that the player session is connected to.

      • FleetId (string) –

        A unique identifier for the fleet that the player’s game session is running on.

      • FleetArn (string) –

        The Amazon Resource Name ( ARN) associated with the GameLift fleet that the player’s game session is running on.

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • TerminationTime (datetime) –

        A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • Status (string) –

        Current status of the player session.

        Possible player session statuses include the following:

        • RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE – The player has been validated by the server process and is currently connected.

        • COMPLETED – The player connection has been dropped.

        • TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

      • IpAddress (string) –

        The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

      • DnsName (string) –

        The DNS identifier assigned to the instance that is running the game session. Values have the following format:

        • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

        • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

        When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

      • Port (integer) –

        Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

      • PlayerData (string) –

        Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

Exceptions

  • GameLift.Client.exceptions.InternalServiceException

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidGameSessionStatusException

  • GameLift.Client.exceptions.GameSessionFullException

  • GameLift.Client.exceptions.TerminalRoutingStrategyException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.NotFoundException