GameLift / Client / list_compute
list_compute#
- GameLift.Client.list_compute(**kwargs)#
Retrieves all compute resources registered to a fleet in your Amazon Web Services account. You can filter the result set by location.
See also: AWS API Documentation
Request Syntax
response = client.list_compute( FleetId='string', Location='string', Limit=123, NextToken='string' )
- Parameters:
FleetId (string) –
[REQUIRED]
A unique identifier for the fleet the compute resources are registered to.
Location (string) – The name of the custom location that the compute resources are assigned to.
Limit (integer) – The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages.NextToken (string) – A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
- Return type:
dict
- Returns:
Response Syntax
{ 'ComputeList': [ { 'FleetId': 'string', 'FleetArn': 'string', 'ComputeName': 'string', 'ComputeArn': 'string', 'IpAddress': 'string', 'DnsName': 'string', 'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING', 'Location': 'string', 'CreationTime': datetime(2015, 1, 1), 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2', 'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge', 'GameLiftServiceSdkEndpoint': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) –
ComputeList (list) –
A list of compute resources registered to the fleet you specified.
(dict) –
Resources used to host your game servers. A compute resource can be managed GameLift Amazon EC2 instances or your own resources.
FleetId (string) –
A unique identifier for the fleet that the compute is registered to.
FleetArn (string) –
The Amazon Resource Name (ARN) of the fleet that the compute is registered to.
ComputeName (string) –
A descriptive label that is associated with the compute resource registered to your fleet.
ComputeArn (string) –
The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.
IpAddress (string) –
The IP address of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.
DnsName (string) –
The DNS name of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.
ComputeStatus (string) –
Current status of the compute. A compute must have an
ACTIVE
status to host game sessions.Location (string) –
The name of the custom location you added to the fleet that this compute resource resides in.
CreationTime (datetime) –
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).OperatingSystem (string) –
The type of operating system on your compute resource.
Type (string) –
Which compute type that the fleet uses. A fleet can use Anywhere compute resources owned by you or managed Amazon EC2 instances.
GameLiftServiceSdkEndpoint (string) –
The endpoint connection details of the GameLift SDK endpoint that your game server connects to.
NextToken (string) –
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Exceptions
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.InternalServiceException