GameLift / Paginator / DescribeFleetAttributes

DescribeFleetAttributes#

class GameLift.Paginator.DescribeFleetAttributes#
paginator = client.get_paginator('describe_fleet_attributes')
paginate(**kwargs)#

Creates an iterator that will paginate through responses from GameLift.Client.describe_fleet_attributes().

See also: AWS API Documentation

Request Syntax

response_iterator = paginator.paginate(
    FleetIds=[
        'string',
    ],
    PaginationConfig={
        'MaxItems': 123,
        'PageSize': 123,
        'StartingToken': 'string'
    }
)
Parameters:
  • FleetIds (list) –

    A list of unique fleet identifiers to retrieve attributes for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.

    • (string) –

  • PaginationConfig (dict) –

    A dictionary that provides parameters to control pagination.

    • MaxItems (integer) –

      The total number of items to return. If the total number of items available is more than the value specified in max-items then a NextToken will be provided in the output that you can use to resume pagination.

    • PageSize (integer) –

      The size of each page.

    • StartingToken (string) –

      A token to specify where to start paginating. This is the NextToken from a previous response.

Return type:

dict

Returns:

Response Syntax

{
    'FleetAttributes': [
        {
            'FleetId': 'string',
            'FleetArn': 'string',
            'FleetType': 'ON_DEMAND'|'SPOT',
            'InstanceType': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge',
            'Description': 'string',
            'Name': 'string',
            'CreationTime': datetime(2015, 1, 1),
            'TerminationTime': datetime(2015, 1, 1),
            'Status': 'NEW'|'DOWNLOADING'|'VALIDATING'|'BUILDING'|'ACTIVATING'|'ACTIVE'|'DELETING'|'ERROR'|'TERMINATED'|'NOT_FOUND',
            'BuildId': 'string',
            'BuildArn': 'string',
            'ScriptId': 'string',
            'ScriptArn': 'string',
            'ServerLaunchPath': 'string',
            'ServerLaunchParameters': 'string',
            'LogPaths': [
                'string',
            ],
            'NewGameSessionProtectionPolicy': 'NoProtection'|'FullProtection',
            'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2',
            'ResourceCreationLimitPolicy': {
                'NewGameSessionsPerCreator': 123,
                'PolicyPeriodInMinutes': 123
            },
            'MetricGroups': [
                'string',
            ],
            'StoppedActions': [
                'AUTO_SCALING',
            ],
            'InstanceRoleArn': 'string',
            'CertificateConfiguration': {
                'CertificateType': 'DISABLED'|'GENERATED'
            },
            'ComputeType': 'EC2'|'ANYWHERE',
            'AnywhereConfiguration': {
                'Cost': 'string'
            }
        },
    ],

}

Response Structure

  • (dict) –

    • FleetAttributes (list) –

      A collection of objects containing attribute metadata for each requested fleet ID. Attribute objects are returned only for fleets that currently exist.

      • (dict) –

        Describes a GameLift fleet of game hosting resources.

        Related actions

        • FleetId (string) –

          A unique identifier for the fleet.

        • FleetArn (string) –

          The Amazon Resource Name ( ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.

        • FleetType (string) –

          Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.

        • InstanceType (string) –

          The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.

        • Description (string) –

          A human-readable description of the fleet.

        • Name (string) –

          A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

        • CreationTime (datetime) –

          A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        • TerminationTime (datetime) –

          A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        • Status (string) –

          Current status of the fleet. Possible fleet statuses include the following:

          • NEW – A new fleet has been defined and desired instances is set to 1.

          • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.

          • ACTIVE – Hosts can now accept game sessions.

          • ERROR – An error occurred when downloading, validating, building, or activating the fleet.

          • DELETING – Hosts are responding to a delete fleet request.

          • TERMINATED – The fleet no longer exists.

        • BuildId (string) –

          A unique identifier for the build resource that is deployed on instances in this fleet.

        • BuildArn (string) –

          The Amazon Resource Name ( ARN) associated with the GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.

        • ScriptId (string) –

          A unique identifier for the Realtime script resource that is deployed on instances in this fleet.

        • ScriptArn (string) –

          The Amazon Resource Name ( ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

        • ServerLaunchPath (string) –

          This parameter is no longer used. Server launch paths are now defined using the fleet’s RuntimeConfiguration . Requests that use this parameter instead continue to be valid.

        • ServerLaunchParameters (string) –

          This parameter is no longer used. Server launch parameters are now defined using the fleet’s runtime configuration . Requests that use this parameter instead continue to be valid.

        • LogPaths (list) –

          This parameter is no longer used. Game session log paths are now defined using the GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

          • (string) –

        • NewGameSessionProtectionPolicy (string) –

          The type of game session protection to set on all new instances that are started in the fleet.

          • NoProtection – The game session can be terminated during a scale-down event.

          • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

        • OperatingSystem (string) –

          The operating system of the fleet’s computing resources. A fleet’s operating system is determined by the OS of the build or script that is deployed on this fleet.

        • ResourceCreationLimitPolicy (dict) –

          A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources.

          The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

          • NewGameSessionsPerCreator (integer) –

            A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources.

            The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

          • PolicyPeriodInMinutes (integer) –

            The time span used in evaluating the resource creation limit policy.

        • MetricGroups (list) –

          Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.

          • (string) –

        • StoppedActions (list) –

          A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.

          • (string) –

        • InstanceRoleArn (string) –

          A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role’s ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.

        • CertificateConfiguration (dict) –

          Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the GameLift Server SDK operation GetInstanceCertificate.

          • CertificateType (string) –

            Indicates whether a TLS/SSL certificate is generated for a fleet.

            Valid values include:

            • GENERATED - Generate a TLS/SSL certificate for this fleet.

            • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.

        • ComputeType (string) –

          The type of compute resource used to host your game servers. You can use your own compute resources with GameLift Anywhere or use Amazon EC2 instances with managed GameLift.

        • AnywhereConfiguration (dict) –

          GameLift Anywhere configuration options for your Anywhere fleets.

          • Cost (string) –

            The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues.