GameLift / Paginator / ListCompute

ListCompute#

class GameLift.Paginator.ListCompute#
paginator = client.get_paginator('list_compute')
paginate(**kwargs)#

Creates an iterator that will paginate through responses from GameLift.Client.list_compute().

See also: AWS API Documentation

Request Syntax

response_iterator = paginator.paginate(
    FleetId='string',
    Location='string',
    PaginationConfig={
        'MaxItems': 123,
        'PageSize': 123,
        'StartingToken': 'string'
    }
)
Parameters:
  • FleetId (string) –

    [REQUIRED]

    A unique identifier for the fleet the compute resources are registered to.

  • Location (string) – The name of the custom location that the compute resources are assigned to.

  • PaginationConfig (dict) –

    A dictionary that provides parameters to control pagination.

    • MaxItems (integer) –

      The total number of items to return. If the total number of items available is more than the value specified in max-items then a NextToken will be provided in the output that you can use to resume pagination.

    • PageSize (integer) –

      The size of each page.

    • StartingToken (string) –

      A token to specify where to start paginating. This is the NextToken from a previous response.

Return type:

dict

Returns:

Response Syntax

{
    'ComputeList': [
        {
            'FleetId': 'string',
            'FleetArn': 'string',
            'ComputeName': 'string',
            'ComputeArn': 'string',
            'IpAddress': 'string',
            'DnsName': 'string',
            'ComputeStatus': 'PENDING'|'ACTIVE'|'TERMINATING',
            'Location': 'string',
            'CreationTime': datetime(2015, 1, 1),
            'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016',
            'Type': 't2.micro'|'t2.small'|'t2.medium'|'t2.large'|'c3.large'|'c3.xlarge'|'c3.2xlarge'|'c3.4xlarge'|'c3.8xlarge'|'c4.large'|'c4.xlarge'|'c4.2xlarge'|'c4.4xlarge'|'c4.8xlarge'|'c5.large'|'c5.xlarge'|'c5.2xlarge'|'c5.4xlarge'|'c5.9xlarge'|'c5.12xlarge'|'c5.18xlarge'|'c5.24xlarge'|'c5a.large'|'c5a.xlarge'|'c5a.2xlarge'|'c5a.4xlarge'|'c5a.8xlarge'|'c5a.12xlarge'|'c5a.16xlarge'|'c5a.24xlarge'|'r3.large'|'r3.xlarge'|'r3.2xlarge'|'r3.4xlarge'|'r3.8xlarge'|'r4.large'|'r4.xlarge'|'r4.2xlarge'|'r4.4xlarge'|'r4.8xlarge'|'r4.16xlarge'|'r5.large'|'r5.xlarge'|'r5.2xlarge'|'r5.4xlarge'|'r5.8xlarge'|'r5.12xlarge'|'r5.16xlarge'|'r5.24xlarge'|'r5a.large'|'r5a.xlarge'|'r5a.2xlarge'|'r5a.4xlarge'|'r5a.8xlarge'|'r5a.12xlarge'|'r5a.16xlarge'|'r5a.24xlarge'|'m3.medium'|'m3.large'|'m3.xlarge'|'m3.2xlarge'|'m4.large'|'m4.xlarge'|'m4.2xlarge'|'m4.4xlarge'|'m4.10xlarge'|'m5.large'|'m5.xlarge'|'m5.2xlarge'|'m5.4xlarge'|'m5.8xlarge'|'m5.12xlarge'|'m5.16xlarge'|'m5.24xlarge'|'m5a.large'|'m5a.xlarge'|'m5a.2xlarge'|'m5a.4xlarge'|'m5a.8xlarge'|'m5a.12xlarge'|'m5a.16xlarge'|'m5a.24xlarge'|'c5d.large'|'c5d.xlarge'|'c5d.2xlarge'|'c5d.4xlarge'|'c5d.9xlarge'|'c5d.12xlarge'|'c5d.18xlarge'|'c5d.24xlarge'|'c6a.large'|'c6a.xlarge'|'c6a.2xlarge'|'c6a.4xlarge'|'c6a.8xlarge'|'c6a.12xlarge'|'c6a.16xlarge'|'c6a.24xlarge'|'c6i.large'|'c6i.xlarge'|'c6i.2xlarge'|'c6i.4xlarge'|'c6i.8xlarge'|'c6i.12xlarge'|'c6i.16xlarge'|'c6i.24xlarge'|'r5d.large'|'r5d.xlarge'|'r5d.2xlarge'|'r5d.4xlarge'|'r5d.8xlarge'|'r5d.12xlarge'|'r5d.16xlarge'|'r5d.24xlarge',
            'GameLiftServiceSdkEndpoint': 'string'
        },
    ],

}

Response Structure

  • (dict) –

    • ComputeList (list) –

      A list of compute resources registered to the fleet you specified.

      • (dict) –

        Resources used to host your game servers. A compute resource can be managed Amazon GameLift Amazon EC2 instances or your own resources.

        • FleetId (string) –

          A unique identifier for the fleet that the compute is registered to.

        • FleetArn (string) –

          The Amazon Resource Name (ARN) of the fleet that the compute is registered to.

        • ComputeName (string) –

          A descriptive label that is associated with the compute resource registered to your fleet.

        • ComputeArn (string) –

          The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.

        • IpAddress (string) –

          The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

        • DnsName (string) –

          The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

        • ComputeStatus (string) –

          Current status of the compute. A compute must have an ACTIVE status to host game sessions.

        • Location (string) –

          The name of the custom location you added to the fleet that this compute resource resides in.

        • CreationTime (datetime) –

          A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        • OperatingSystem (string) –

          The type of operating system on your compute resource.

        • Type (string) –

          The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.

        • GameLiftServiceSdkEndpoint (string) –

          The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.