GameLift / Client / get_compute_auth_token

get_compute_auth_token#

GameLift.Client.get_compute_auth_token(**kwargs)#

Requests an authentication token from Amazon GameLift. The authentication token is used by your game server to authenticate with Amazon GameLift. Each authentication token has an expiration time. To continue using the compute resource to host your game server, regularly retrieve a new authorization token.

See also: AWS API Documentation

Request Syntax

response = client.get_compute_auth_token(
    FleetId='string',
    ComputeName='string'
)
Parameters:
  • FleetId (string) –

    [REQUIRED]

    A unique identifier for the fleet that the compute is registered to.

  • ComputeName (string) –

    [REQUIRED]

    The name of the compute resource you are requesting the authentication token for.

Return type:

dict

Returns:

Response Syntax

{
    'FleetId': 'string',
    'FleetArn': 'string',
    'ComputeName': 'string',
    'ComputeArn': 'string',
    'AuthToken': 'string',
    'ExpirationTimestamp': datetime(2015, 1, 1)
}

Response Structure

  • (dict) –

    • FleetId (string) –

      A unique identifier for the fleet that the compute is registered to.

    • FleetArn (string) –

      The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

    • ComputeName (string) –

      The name of the compute resource you are requesting the authentication token for.

    • ComputeArn (string) –

      The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912

    • AuthToken (string) –

      The authentication token that your game server uses to authenticate with Amazon GameLift.

    • ExpirationTimestamp (datetime) –

      The amount of time until the authentication token is no longer valid. To continue using the compute resource for game server hosting, renew the authentication token by using this operation again.

Exceptions

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.NotFoundException

  • GameLift.Client.exceptions.InternalServiceException