GameLift / Client / accept_match
accept_match#
- GameLift.Client.accept_match(**kwargs)#
Registers a player’s acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status
REQUIRES_ACCEPTANCE
. This is a trigger for your game to get acceptance from all players in the ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an error.To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have registered acceptance, the matchmaking tickets advance to status
PLACING
, where a new game session is created for the match.If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more players rejected the match or failed to respond, the ticket status is set to
CANCELLED
, and processing is terminated. For tickets where players have accepted or not yet responded, the ticket status is returned toSEARCHING
to find a new match. A new matchmaking request for these players can be submitted as needed.Learn more
Add FlexMatch to a game client
FlexMatch events (reference)
See also: AWS API Documentation
Request Syntax
response = client.accept_match( TicketId='string', PlayerIds=[ 'string', ], AcceptanceType='ACCEPT'|'REJECT' )
- Parameters:
TicketId (string) –
[REQUIRED]
A unique identifier for a matchmaking ticket. The ticket must be in status
REQUIRES_ACCEPTANCE
; otherwise this request will fail.PlayerIds (list) –
[REQUIRED]
A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
(string) –
AcceptanceType (string) –
[REQUIRED]
Player response to the proposed match.
- Return type:
dict
- Returns:
Response Syntax
{}
Response Structure
(dict) –
Exceptions
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.UnsupportedRegionException