GameLift / Client / update_build

update_build#

GameLift.Client.update_build(**kwargs)#

Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.

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See also: AWS API Documentation

Request Syntax

response = client.update_build(
    BuildId='string',
    Name='string',
    Version='string'
)
Parameters:
  • BuildId (string) –

    [REQUIRED]

    A unique identifier for the build to update. You can use either the build ID or ARN value.

  • Name (string) – A descriptive label associated with a build. Build names don’t need to be unique.

  • Version (string) – Version information associated with a build or script. Version strings don’t need to be unique.

Return type:

dict

Returns:

Response Syntax

{
    'Build': {
        'BuildId': 'string',
        'BuildArn': 'string',
        'Name': 'string',
        'Version': 'string',
        'Status': 'INITIALIZED'|'READY'|'FAILED',
        'SizeOnDisk': 123,
        'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016',
        'CreationTime': datetime(2015, 1, 1),
        'ServerSdkVersion': 'string'
    }
}

Response Structure

  • (dict) –

    • Build (dict) –

      The updated build resource.

      • BuildId (string) –

        A unique identifier for the build.

      • BuildArn (string) –

        The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

      • Name (string) –

        A descriptive label associated with a build. Build names don’t need to be unique. It can be set using CreateBuild or UpdateBuild.

      • Version (string) –

        Version information associated with a build or script. Version strings don’t need to be unique.

      • Status (string) –

        Current status of the build.

        Possible build statuses include the following:

        • INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

        • READY – The game build has been successfully uploaded. You can now create new fleets for this build.

        • FAILED – The game build upload failed. You cannot create new fleets for this build.

      • SizeOnDisk (integer) –

        File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

      • OperatingSystem (string) –

        Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • ServerSdkVersion (string) –

        The Amazon GameLift Server SDK version used to develop your game server.

Exceptions

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.NotFoundException

  • GameLift.Client.exceptions.InternalServiceException