GameLift / Client / accept_match
accept_match#
- GameLift.Client.accept_match(**kwargs)#
- Registers a player’s acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit. - When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status - REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in the ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an error.- To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have registered acceptance, the matchmaking tickets advance to status - PLACING, where a new game session is created for the match.- If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more players rejected the match or failed to respond, the ticket status is set to - CANCELLED, and processing is terminated. For tickets where players have accepted or not yet responded, the ticket status is returned to- SEARCHINGto find a new match. A new matchmaking request for these players can be submitted as needed.- Learn more- Add FlexMatch to a game client - FlexMatch events (reference) - See also: AWS API Documentation - Request Syntax- response = client.accept_match( TicketId='string', PlayerIds=[ 'string', ], AcceptanceType='ACCEPT'|'REJECT' ) - Parameters:
- TicketId (string) – - [REQUIRED] - A unique identifier for a matchmaking ticket. The ticket must be in status - REQUIRES_ACCEPTANCE; otherwise this request will fail.
- PlayerIds (list) – - [REQUIRED] - A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs. - (string) – 
 
- AcceptanceType (string) – - [REQUIRED] - Player response to the proposed match. 
 
- Return type:
- dict 
- Returns:
- Response Syntax- {}- Response Structure- (dict) – 
 
 - Exceptions- GameLift.Client.exceptions.InvalidRequestException
- GameLift.Client.exceptions.NotFoundException
- GameLift.Client.exceptions.InternalServiceException
- GameLift.Client.exceptions.UnsupportedRegionException