GameLift / Client / delete_fleet
delete_fleet#
- GameLift.Client.delete_fleet(**kwargs)#
- Deletes all resources and information related a fleet. Any current fleet instances, including those in remote locations, are shut down. You don’t need to call - DeleteFleetLocationsseparately.- Note- If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection. - To delete a fleet, specify the fleet ID to be terminated. During the deletion process the fleet status is changed to - DELETING. When completed, the status switches to- TERMINATEDand the fleet event- FLEET_DELETEDis sent.- Learn more- Setting up Amazon GameLift Fleets - See also: AWS API Documentation - Request Syntax- response = client.delete_fleet( FleetId='string' ) - Parameters:
- FleetId (string) – - [REQUIRED] - A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value. 
- Returns:
- None 
 - Exceptions- GameLift.Client.exceptions.NotFoundException
- GameLift.Client.exceptions.InternalServiceException
- GameLift.Client.exceptions.InvalidFleetStatusException
- GameLift.Client.exceptions.UnauthorizedException
- GameLift.Client.exceptions.InvalidRequestException
- GameLift.Client.exceptions.TaggingFailedException