GameLift / Client / list_builds
list_builds#
- GameLift.Client.list_builds(**kwargs)#
- Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the - Statusparameter. Use the pagination parameters to retrieve results in a set of sequential pages.- Note- Build resources are not listed in any particular order. - Learn more- See also: AWS API Documentation - Request Syntax- response = client.list_builds( Status='INITIALIZED'|'READY'|'FAILED', Limit=123, NextToken='string' ) - Parameters:
- Status (string) – - Build status to filter results by. To retrieve all builds, leave this parameter empty. - Possible build statuses include the following: - INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. 
- READY – The game build has been successfully uploaded. You can now create new fleets for this build. 
- FAILED – The game build upload failed. You cannot create new fleets for this build. 
 
- Limit (integer) – The maximum number of results to return. Use this parameter with - NextTokento get results as a set of sequential pages.
- NextToken (string) – A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, don’t specify a value. 
 
- Return type:
- dict 
- Returns:
- Response Syntax- { 'Builds': [ { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' }, ], 'NextToken': 'string' } - Response Structure- (dict) – - Builds (list) – - A collection of build resources that match the request. - (dict) – - Properties describing a custom game build. - BuildId (string) – - A unique identifier for the build. 
- BuildArn (string) – - The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is - arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
- Name (string) – - A descriptive label associated with a build. Build names don’t need to be unique. It can be set using CreateBuild or UpdateBuild. 
- Version (string) – - Version information associated with a build or script. Version strings don’t need to be unique. 
- Status (string) – - Current status of the build. - Possible build statuses include the following: - INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. 
- READY – The game build has been successfully uploaded. You can now create new fleets for this build. 
- FAILED – The game build upload failed. You cannot create new fleets for this build. 
 
- SizeOnDisk (integer) – - File size of the uploaded game build, expressed in bytes. When the build status is - INITIALIZEDor when using a custom Amazon S3 storage location, this value is 0.
- OperatingSystem (string) – - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. 
- CreationTime (datetime) – - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example - "1469498468.057").
- ServerSdkVersion (string) – - The Amazon GameLift Server SDK version used to develop your game server. 
 
 
- NextToken (string) – - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list. 
 
 
 - Exceptions- GameLift.Client.exceptions.UnauthorizedException
- GameLift.Client.exceptions.InvalidRequestException
- GameLift.Client.exceptions.InternalServiceException