create_game
(**kwargs)¶Creates a new game with an empty configuration. After creating your game, you can update the configuration using UpdateGameConfiguration
or ImportGameConfiguration
.
See also: AWS API Documentation
Request Syntax
response = client.create_game(
ClientToken='string',
Description='string',
GameName='string',
Tags={
'string': 'string'
}
)
[REQUIRED]
The name of the game.
The list of tags to apply to the game.
dict
Response Syntax
{
'Game': {
'Arn': 'string',
'Created': datetime(2015, 1, 1),
'Description': 'string',
'EnableTerminationProtection': True|False,
'LastUpdated': datetime(2015, 1, 1),
'Name': 'string',
'State': 'ACTIVE'|'DELETING',
'Tags': {
'string': 'string'
}
}
}
Response Structure
(dict) --
Game (dict) --
Details about the game that was created.
Arn (string) --
The Amazon Resource Name (ARN) of this game.
Created (datetime) --
The date when the game was created.
Description (string) --
The description of the game.
EnableTerminationProtection (boolean) --
Determines if the game can be deleted.
LastUpdated (datetime) --
The date when the game was last modified.
Name (string) --
The name of the game.
State (string) --
The state of the game.
Tags (dict) --
The tags associated with the game.
Exceptions
GameSparks.Client.exceptions.ValidationException
GameSparks.Client.exceptions.AccessDeniedException
GameSparks.Client.exceptions.ThrottlingException
GameSparks.Client.exceptions.ConflictException
GameSparks.Client.exceptions.InternalServerException
GameSparks.Client.exceptions.ServiceQuotaExceededException