describe_fleet_port_settings

describe_fleet_port_settings(**kwargs)

Retrieves a fleet's inbound connection permissions. Connection permissions specify the range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game sessions that are running on instances in the fleet must use connections that fall in this range.

This operation can be used in the following ways:

  • To retrieve the inbound connection permissions for a fleet, identify the fleet's unique identifier.
  • To check the status of recent updates to a fleet remote location, specify the fleet ID and a location. Port setting updates can take time to propagate across all locations.

If successful, a set of IpPermission objects is returned for the requested fleet ID. When a location is specified, a pending status is included. If the requested fleet has been deleted, the result set is empty.

See also: AWS API Documentation

Request Syntax

response = client.describe_fleet_port_settings(
    FleetId='string',
    Location='string'
)
Parameters
  • FleetId (string) --

    [REQUIRED]

    A unique identifier for the fleet to retrieve port settings for. You can use either the fleet ID or ARN value.

  • Location (string) -- A remote location to check for status of port setting updates. Use the Amazon Web Services Region code format, such as us-west-2 .
Return type

dict

Returns

Response Syntax

{
    'FleetId': 'string',
    'FleetArn': 'string',
    'InboundPermissions': [
        {
            'FromPort': 123,
            'ToPort': 123,
            'IpRange': 'string',
            'Protocol': 'TCP'|'UDP'
        },
    ],
    'UpdateStatus': 'PENDING_UPDATE',
    'Location': 'string'
}

Response Structure

  • (dict) --

    • FleetId (string) --

      A unique identifier for the fleet that was requested.

    • FleetArn (string) --

      The Amazon Resource Name ( ARN ) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

    • InboundPermissions (list) --

      The port settings for the requested fleet ID.

      • (dict) --

        A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. New game sessions are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. Fleets with custom game builds must have permissions explicitly set. For Realtime Servers fleets, GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.

        • FromPort (integer) --

          A starting value for a range of allowed port numbers.

          For fleets using Windows and Linux builds, only ports 1026-60000 are valid.

        • ToPort (integer) --

          An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort .

          For fleets using Windows and Linux builds, only ports 1026-60000 are valid.

        • IpRange (string) --

          A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: " 000.000.000.000/[subnet mask] " or optionally the shortened version " 0.0.0.0/[subnet mask] ".

        • Protocol (string) --

          The network communication protocol used by the fleet.

    • UpdateStatus (string) --

      The current status of updates to the fleet's port settings in the requested fleet location. A status of PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

    • Location (string) --

      The requested fleet location, expressed as an Amazon Web Services Region code, such as us-west-2 .

Exceptions

  • GameLift.Client.exceptions.InternalServiceException
  • GameLift.Client.exceptions.NotFoundException
  • GameLift.Client.exceptions.InvalidRequestException
  • GameLift.Client.exceptions.UnauthorizedException
  • GameLift.Client.exceptions.UnsupportedRegionException