describe_game_sessions
(**kwargs)¶Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status.
This operation can be used in the following ways:
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session that matches the request.
This operation is not designed to be continually called to track game session status. This practice can cause you to exceed your API limit, which results in errors. Instead, you must configure an Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling with DescribeGameSessions
should only be used for games in development with low game session usage.
See also: AWS API Documentation
Request Syntax
response = client.describe_game_sessions(
FleetId='string',
GameSessionId='string',
AliasId='string',
Location='string',
StatusFilter='string',
Limit=123,
NextToken='string'
)
us-west-2
.ACTIVE
, TERMINATED
, ACTIVATING
, and TERMINATING
. The last two are transitory and used for only very brief periods of time.NextToken
to get results as a set of sequential pages.dict
Response Syntax
{
'GameSessions': [
{
'GameSessionId': 'string',
'Name': 'string',
'FleetId': 'string',
'FleetArn': 'string',
'CreationTime': datetime(2015, 1, 1),
'TerminationTime': datetime(2015, 1, 1),
'CurrentPlayerSessionCount': 123,
'MaximumPlayerSessionCount': 123,
'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR',
'StatusReason': 'INTERRUPTED',
'GameProperties': [
{
'Key': 'string',
'Value': 'string'
},
],
'IpAddress': 'string',
'DnsName': 'string',
'Port': 123,
'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL',
'CreatorId': 'string',
'GameSessionData': 'string',
'MatchmakerData': 'string',
'Location': 'string'
},
],
'NextToken': 'string'
}
Response Structure
(dict) --
GameSessions (list) --
A collection of properties for each game session that matches the request.
(dict) --
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED
.
Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.
GameSessionId (string) --
A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
Name (string) --
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId (string) --
A unique identifier for the fleet that the game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN ) associated with the GameLift fleet that this game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
CurrentPlayerSessionCount (integer) --
Number of players currently in the game session.
MaximumPlayerSessionCount (integer) --
The maximum number of players that can be connected simultaneously to the game session.
Status (string) --
Current status of the game session. A game session must have an ACTIVE
status to have player sessions.
StatusReason (string) --
Provides additional information about game session status. INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
GameProperties (list) --
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session ).
(dict) --
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide.
Key (string) --
The game property identifier.
Value (string) --
The game property value.
IpAddress (string) --
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
<unique identifier>.<region identifier>.amazongamelift.com
.ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy (string) --
Indicates whether or not the game session is accepting new players.
CreatorId (string) --
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData (string) --
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session ).
MatchmakerData (string) --
Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill ).
Location (string) --
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2
.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Exceptions
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.TerminalRoutingStrategyException
GameLift.Client.exceptions.UnsupportedRegionException