delete_fleet

GameLift.Client.delete_fleet(**kwargs)

Deletes all resources and information related a fleet. Any current fleet instances, including those in remote locations, are shut down. You don't need to call DeleteFleetLocations separately.

Note

If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection.

To delete a fleet, specify the fleet ID to be terminated. During the deletion process the fleet status is changed to DELETING . When completed, the status switches to TERMINATED and the fleet event FLEET_DELETED is sent.

See also: AWS API Documentation

Request Syntax

response = client.delete_fleet(
    FleetId='string'
)
Parameters
FleetId (string) --

[REQUIRED]

A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.

Returns
None

Exceptions

  • GameLift.Client.exceptions.NotFoundException
  • GameLift.Client.exceptions.InternalServiceException
  • GameLift.Client.exceptions.InvalidFleetStatusException
  • GameLift.Client.exceptions.UnauthorizedException
  • GameLift.Client.exceptions.InvalidRequestException
  • GameLift.Client.exceptions.TaggingFailedException