GameLift.Client.
delete_fleet
(**kwargs)¶Deletes all resources and information related a fleet. Any current fleet instances, including those in remote locations, are shut down. You don't need to call DeleteFleetLocations
separately.
Note
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection.
To delete a fleet, specify the fleet ID to be terminated. During the deletion process the fleet status is changed to DELETING
. When completed, the status switches to TERMINATED
and the fleet event FLEET_DELETED
is sent.
Learn more
See also: AWS API Documentation
Request Syntax
response = client.delete_fleet(
FleetId='string'
)
[REQUIRED]
A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.
Exceptions
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.InvalidFleetStatusException
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.TaggingFailedException