GameLift.Client.
describe_fleet_events
(**kwargs)¶Retrieves entries from a fleet's event log. Fleet events are initiated by changes in status, such as during fleet creation and termination, changes in capacity, etc. If a fleet has multiple locations, events are also initiated by changes to status and capacity in remote locations.
You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a collection of event log entries matching the request are returned.
Learn more
See also: AWS API Documentation
Request Syntax
response = client.describe_fleet_events(
FleetId='string',
StartTime=datetime(2015, 1, 1),
EndTime=datetime(2015, 1, 1),
Limit=123,
NextToken='string'
)
[REQUIRED]
A unique identifier for the fleet to get event logs for. You can use either the fleet ID or ARN value.
NextToken
to get results as a set of sequential pages.dict
Response Syntax
{
'Events': [
{
'EventId': 'string',
'ResourceId': 'string',
'EventCode': 'GENERIC_EVENT'|'FLEET_CREATED'|'FLEET_DELETED'|'FLEET_SCALING_EVENT'|'FLEET_STATE_DOWNLOADING'|'FLEET_STATE_VALIDATING'|'FLEET_STATE_BUILDING'|'FLEET_STATE_ACTIVATING'|'FLEET_STATE_ACTIVE'|'FLEET_STATE_ERROR'|'FLEET_INITIALIZATION_FAILED'|'FLEET_BINARY_DOWNLOAD_FAILED'|'FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND'|'FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE'|'FLEET_VALIDATION_TIMED_OUT'|'FLEET_ACTIVATION_FAILED'|'FLEET_ACTIVATION_FAILED_NO_INSTANCES'|'FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED'|'SERVER_PROCESS_INVALID_PATH'|'SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT'|'SERVER_PROCESS_PROCESS_READY_TIMEOUT'|'SERVER_PROCESS_CRASHED'|'SERVER_PROCESS_TERMINATED_UNHEALTHY'|'SERVER_PROCESS_FORCE_TERMINATED'|'SERVER_PROCESS_PROCESS_EXIT_TIMEOUT'|'GAME_SESSION_ACTIVATION_TIMEOUT'|'FLEET_CREATION_EXTRACTING_BUILD'|'FLEET_CREATION_RUNNING_INSTALLER'|'FLEET_CREATION_VALIDATING_RUNTIME_CONFIG'|'FLEET_VPC_PEERING_SUCCEEDED'|'FLEET_VPC_PEERING_FAILED'|'FLEET_VPC_PEERING_DELETED'|'INSTANCE_INTERRUPTED'|'INSTANCE_RECYCLED',
'Message': 'string',
'EventTime': datetime(2015, 1, 1),
'PreSignedLogUrl': 'string'
},
],
'NextToken': 'string'
}
Response Structure
(dict) --
Events (list) --
A collection of objects containing event log entries for the specified fleet.
(dict) --
Log entry describing an event that involves GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.
EventId (string) --
A unique identifier for a fleet event.
ResourceId (string) --
A unique identifier for an event resource, such as a fleet ID.
EventCode (string) --
The type of event being logged.
Fleet state transition events:
NEW
. Event messaging includes the fleet ID.NEW
to DOWNLOADING
. The compressed build has started downloading to a fleet instance for installation.DOWNLOADING
to VALIDATING
. GameLift has successfully downloaded the build and is now validating the build files.VALIDATING
to BUILDING
. GameLift has successfully verified the build files and is now running the installation scripts.BUILDING
to ACTIVATING
. GameLift is trying to launch an instance and test the connectivity between the build and the GameLift Service via the Server SDK.ACTIVATING
to ACTIVE
. The fleet is now ready to host game sessions.ERROR
. Describe the fleet event message for more details.Fleet creation events (ordered by fleet creation activity):
ACTIVE
status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl .VPC peering events:
Spot instance events:
Server process events:
Game session events:
Other fleet events:
Message (string) --
Additional information related to the event.
EventTime (datetime) --
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
PreSignedLogUrl (string) --
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the GameLift console.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Exceptions
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException