GameLift.Client.
update_build
(**kwargs)¶Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
See also: AWS API Documentation
Request Syntax
response = client.update_build(
BuildId='string',
Name='string',
Version='string'
)
[REQUIRED]
A unique identifier for the build to update. You can use either the build ID or ARN value.
dict
Response Syntax
{
'Build': {
'BuildId': 'string',
'BuildArn': 'string',
'Name': 'string',
'Version': 'string',
'Status': 'INITIALIZED'|'READY'|'FAILED',
'SizeOnDisk': 123,
'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2',
'CreationTime': datetime(2015, 1, 1),
'ServerSdkVersion': 'string'
}
}
Response Structure
(dict) --
Build (dict) --
The updated build resource.
BuildId (string) --
A unique identifier for the build.
BuildArn (string) --
The Amazon Resource Name ( ARN ) assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.
Name (string) --
A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version information associated with a build or script. Version strings do not need to be unique.
Status (string) --
Current status of the build.
Possible build statuses include the following:
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
ServerSdkVersion (string) --
The GameLift Server SDK version used to develop your game server.
Exceptions
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException