disconnect_player

GameSparks.Client.disconnect_player(**kwargs)

Disconnects a player from the game runtime.

If a player has multiple connections, this operation attempts to close all of them.

See also: AWS API Documentation

Request Syntax

response = client.disconnect_player(
    GameName='string',
    PlayerId='string',
    StageName='string'
)
Parameters
  • GameName (string) --

    [REQUIRED]

    The name of the game.

  • PlayerId (string) --

    [REQUIRED]

    The unique identifier representing a player.

  • StageName (string) --

    [REQUIRED]

    The name of the stage.

Return type

dict

Returns

Response Syntax

{
    'DisconnectFailures': [
        'string',
    ],
    'DisconnectSuccesses': [
        'string',
    ]
}

Response Structure

  • (dict) --

    • DisconnectFailures (list) --

      The list of the connection ids that could not be disconnected.

      • (string) --
    • DisconnectSuccesses (list) --

      The list of the connection ids that were disconnected.

      • (string) --

Exceptions

  • GameSparks.Client.exceptions.ValidationException
  • GameSparks.Client.exceptions.AccessDeniedException
  • GameSparks.Client.exceptions.ThrottlingException
  • GameSparks.Client.exceptions.ResourceNotFoundException
  • GameSparks.Client.exceptions.InternalServerException