GameLift.Client.
describe_game_server
(**kwargs)¶This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
See also: AWS API Documentation
Request Syntax
response = client.describe_game_server(
GameServerGroupName='string',
GameServerId='string'
)
[REQUIRED]
A unique identifier for the game server group where the game server is running.
[REQUIRED]
A custom string that uniquely identifies the game server information to be retrieved.
dict
Response Syntax
{
'GameServer': {
'GameServerGroupName': 'string',
'GameServerGroupArn': 'string',
'GameServerId': 'string',
'InstanceId': 'string',
'ConnectionInfo': 'string',
'GameServerData': 'string',
'ClaimStatus': 'CLAIMED',
'UtilizationStatus': 'AVAILABLE'|'UTILIZED',
'RegistrationTime': datetime(2015, 1, 1),
'LastClaimTime': datetime(2015, 1, 1),
'LastHealthCheckTime': datetime(2015, 1, 1)
}
}
Response Structure
(dict) --
GameServer (dict) --
Object that describes the requested game server.
GameServerGroupName (string) --
A unique identifier for the game server group where the game server is running.
GameServerGroupArn (string) --
The ARN identifier for the game server group where the game server is located.
GameServerId (string) --
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
InstanceId (string) --
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0
.
ConnectionInfo (string) --
The port and IP address that must be used to establish a client connection to the game server.
GameServerData (string) --
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
ClaimStatus (string) --
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED
status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
UtilizationStatus (string) --
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE
- The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.UTILIZED
- The game server is currently hosting a game session with players.RegistrationTime (datetime) --
Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
LastClaimTime (datetime) --
Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). This value is used to calculate when a claimed game server's status should revert to null.
LastHealthCheckTime (datetime) --
Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
). After game server registration, this property is only changed when a game server update specifies a health check value.
Exceptions
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InternalServiceException