GameLift.Client.
list_builds
(**kwargs)¶Retrieves build resources for all builds associated with the Amazon Web Services account in use. You can limit results to builds that are in a specific status by using the Status
parameter. Use the pagination parameters to retrieve results in a set of sequential pages.
Note
Build resources are not listed in any particular order.
Learn more
See also: AWS API Documentation
Request Syntax
response = client.list_builds(
Status='INITIALIZED'|'READY'|'FAILED',
Limit=123,
NextToken='string'
)
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
NextToken
to get results as a set of sequential pages.dict
Response Syntax
{
'Builds': [
{
'BuildId': 'string',
'BuildArn': 'string',
'Name': 'string',
'Version': 'string',
'Status': 'INITIALIZED'|'READY'|'FAILED',
'SizeOnDisk': 123,
'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2',
'CreationTime': datetime(2015, 1, 1),
'ServerSdkVersion': 'string'
},
],
'NextToken': 'string'
}
Response Structure
(dict) --
Builds (list) --
A collection of build resources that match the request.
(dict) --
Properties describing a custom game build.
BuildId (string) --
A unique identifier for the build.
BuildArn (string) --
The Amazon Resource Name ( ARN ) assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.
Name (string) --
A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) --
Version information associated with a build or script. Version strings do not need to be unique.
Status (string) --
Current status of the build.
Possible build statuses include the following:
SizeOnDisk (integer) --
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.
OperatingSystem (string) --
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
ServerSdkVersion (string) --
The GameLift Server SDK version used to develop your game server.
NextToken (string) --
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Exceptions
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.InternalServiceException