GameLift / Client / describe_build
describe_build#
- GameLift.Client.describe_build(**kwargs)#
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
Learn more
See also: AWS API Documentation
Request Syntax
response = client.describe_build( BuildId='string' )
- Parameters:
BuildId (string) –
[REQUIRED]
A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.
- Return type:
dict
- Returns:
Response Syntax
{ 'Build': { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' } }
Response Structure
(dict) –
Build (dict) –
Set of properties describing the requested build.
BuildId (string) –
A unique identifier for the build.
BuildArn (string) –
The Amazon Resource Name ( ARN) assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.Name (string) –
A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version (string) –
Version information associated with a build or script. Version strings do not need to be unique.
Status (string) –
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk (integer) –
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.OperatingSystem (string) –
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime (datetime) –
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).ServerSdkVersion (string) –
The GameLift Server SDK version used to develop your game server.
Exceptions
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException