GameSparks / Client / disconnect_player
disconnect_player#
- GameSparks.Client.disconnect_player(**kwargs)#
Disconnects a player from the game runtime.
If a player has multiple connections, this operation attempts to close all of them.
See also: AWS API Documentation
Request Syntax
response = client.disconnect_player( GameName='string', PlayerId='string', StageName='string' )
- Parameters:
GameName (string) –
[REQUIRED]
The name of the game.
PlayerId (string) –
[REQUIRED]
The unique identifier representing a player.
StageName (string) –
[REQUIRED]
The name of the stage.
- Return type:
dict
- Returns:
Response Syntax
{ 'DisconnectFailures': [ 'string', ], 'DisconnectSuccesses': [ 'string', ] }
Response Structure
(dict) –
DisconnectFailures (list) –
The list of the connection ids that could not be disconnected.
(string) –
DisconnectSuccesses (list) –
The list of the connection ids that were disconnected.
(string) –
Exceptions
GameSparks.Client.exceptions.ValidationException
GameSparks.Client.exceptions.AccessDeniedException
GameSparks.Client.exceptions.ThrottlingException
GameSparks.Client.exceptions.ResourceNotFoundException
GameSparks.Client.exceptions.InternalServerException