GameSparks / Client / disconnect_player
disconnect_player#
- GameSparks.Client.disconnect_player(**kwargs)#
- Disconnects a player from the game runtime. - If a player has multiple connections, this operation attempts to close all of them. - See also: AWS API Documentation - Request Syntax- response = client.disconnect_player( GameName='string', PlayerId='string', StageName='string' ) - Parameters:
- GameName (string) – - [REQUIRED] - The name of the game. 
- PlayerId (string) – - [REQUIRED] - The unique identifier representing a player. 
- StageName (string) – - [REQUIRED] - The name of the stage. 
 
- Return type:
- dict 
- Returns:
- Response Syntax- { 'DisconnectFailures': [ 'string', ], 'DisconnectSuccesses': [ 'string', ] } - Response Structure- (dict) – - DisconnectFailures (list) – - The list of the connection ids that could not be disconnected. - (string) – 
 
- DisconnectSuccesses (list) – - The list of the connection ids that were disconnected. - (string) – 
 
 
 
 - Exceptions- GameSparks.Client.exceptions.ValidationException
- GameSparks.Client.exceptions.AccessDeniedException
- GameSparks.Client.exceptions.ThrottlingException
- GameSparks.Client.exceptions.ResourceNotFoundException
- GameSparks.Client.exceptions.InternalServerException