GameLift / Paginator / ListBuilds
ListBuilds#
- class GameLift.Paginator.ListBuilds#
- paginator = client.get_paginator('list_builds') - paginate(**kwargs)#
- Creates an iterator that will paginate through responses from - GameLift.Client.list_builds().- See also: AWS API Documentation - Request Syntax- response_iterator = paginator.paginate( Status='INITIALIZED'|'READY'|'FAILED', PaginationConfig={ 'MaxItems': 123, 'PageSize': 123, 'StartingToken': 'string' } ) - Parameters:
- Status (string) – - Build status to filter results by. To retrieve all builds, leave this parameter empty. - Possible build statuses include the following: - INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. 
- READY – The game build has been successfully uploaded. You can now create new fleets for this build. 
- FAILED – The game build upload failed. You cannot create new fleets for this build. 
 
- PaginationConfig (dict) – - A dictionary that provides parameters to control pagination. - MaxItems (integer) – - The total number of items to return. If the total number of items available is more than the value specified in max-items then a - NextTokenwill be provided in the output that you can use to resume pagination.
- PageSize (integer) – - The size of each page. 
- StartingToken (string) – - A token to specify where to start paginating. This is the - NextTokenfrom a previous response.
 
 
- Return type:
- dict 
- Returns:
- Response Syntax- { 'Builds': [ { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' }, ], } - Response Structure- (dict) – - Builds (list) – - A collection of build resources that match the request. - (dict) – - Properties describing a custom game build. - BuildId (string) – - A unique identifier for the build. 
- BuildArn (string) – - The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is - arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
- Name (string) – - A descriptive label associated with a build. Build names don’t need to be unique. It can be set using CreateBuild or UpdateBuild. 
- Version (string) – - Version information associated with a build or script. Version strings don’t need to be unique. 
- Status (string) – - Current status of the build. - Possible build statuses include the following: - INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. 
- READY – The game build has been successfully uploaded. You can now create new fleets for this build. 
- FAILED – The game build upload failed. You cannot create new fleets for this build. 
 
- SizeOnDisk (integer) – - File size of the uploaded game build, expressed in bytes. When the build status is - INITIALIZEDor when using a custom Amazon S3 storage location, this value is 0.
- OperatingSystem (string) – - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. 
- CreationTime (datetime) – - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example - "1469498468.057").
- ServerSdkVersion (string) – - The Amazon GameLift Server SDK version used to develop your game server.