GameLift / Client / delete_fleet
delete_fleet#
- GameLift.Client.delete_fleet(**kwargs)#
Deletes all resources and information related a fleet. Any current fleet instances, including those in remote locations, are shut down. You don’t need to call
DeleteFleetLocations
separately.Note
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection.
To delete a fleet, specify the fleet ID to be terminated. During the deletion process the fleet status is changed to
DELETING
. When completed, the status switches toTERMINATED
and the fleet eventFLEET_DELETED
is sent.Learn more
Setting up Amazon GameLift Fleets
See also: AWS API Documentation
Request Syntax
response = client.delete_fleet( FleetId='string' )
- Parameters:
FleetId (string) –
[REQUIRED]
A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.
- Returns:
None
Exceptions
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.InvalidFleetStatusException
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.TaggingFailedException