GameLift / Client / get_compute_access

get_compute_access#

GameLift.Client.get_compute_access(**kwargs)#

Requests authorization to remotely connect to a compute resource in an Amazon GameLift fleet. Call this action to connect to an instance in a managed EC2 fleet if the fleet’s game build uses Amazon GameLift server SDK 5.x or later. To connect to instances with game builds that use server SDK 4.x or earlier, call GetInstanceAccess.

To request access to a compute, identify the specific EC2 instance and the fleet it belongs to. You can retrieve instances for a managed EC2 fleet by calling ListCompute.

If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. Use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide.

Learn more

Remotely connect to fleet instances

Debug fleet issues

See also: AWS API Documentation

Request Syntax

response = client.get_compute_access(
    FleetId='string',
    ComputeName='string'
)
Parameters:
  • FleetId (string) –

    [REQUIRED]

    A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.

  • ComputeName (string) –

    [REQUIRED]

    A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.

Return type:

dict

Returns:

Response Syntax

{
    'FleetId': 'string',
    'FleetArn': 'string',
    'ComputeName': 'string',
    'ComputeArn': 'string',
    'Credentials': {
        'AccessKeyId': 'string',
        'SecretAccessKey': 'string',
        'SessionToken': 'string'
    }
}

Response Structure

  • (dict) –

    • FleetId (string) –

      The ID of the fleet that contains the compute resource to be accessed.

    • FleetArn (string) –

      The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

    • ComputeName (string) –

      The identifier of the compute resource to be accessed. This value might be either a compute name or an instance ID.

    • ComputeArn (string) –

      The Amazon Resource Name ( ARN) that is assigned to an Amazon GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

    • Credentials (dict) –

      A set of temporary Amazon Web Services credentials for use when connecting to the compute resource with Amazon EC2 Systems Manager (SSM).

      • AccessKeyId (string) –

        The access key ID that identifies the temporary security credentials.

      • SecretAccessKey (string) –

        The secret access key that can be used to sign requests.

      • SessionToken (string) –

        The token that users must pass to the service API to use the temporary credentials.

Exceptions

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.NotFoundException

  • GameLift.Client.exceptions.InternalServiceException