GameLift / Client / describe_build

describe_build#

GameLift.Client.describe_build(**kwargs)#

Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.

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See also: AWS API Documentation

Request Syntax

response = client.describe_build(
    BuildId='string'
)
Parameters:

BuildId (string) –

[REQUIRED]

A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.

Return type:

dict

Returns:

Response Syntax

{
    'Build': {
        'BuildId': 'string',
        'BuildArn': 'string',
        'Name': 'string',
        'Version': 'string',
        'Status': 'INITIALIZED'|'READY'|'FAILED',
        'SizeOnDisk': 123,
        'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2'|'WINDOWS_2016'|'AMAZON_LINUX_2023',
        'CreationTime': datetime(2015, 1, 1),
        'ServerSdkVersion': 'string'
    }
}

Response Structure

  • (dict) –

    • Build (dict) –

      Set of properties describing the requested build.

      • BuildId (string) –

        A unique identifier for the build.

      • BuildArn (string) –

        The Amazon Resource Name ( ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

      • Name (string) –

        A descriptive label associated with a build. Build names don’t need to be unique. It can be set using CreateBuild or UpdateBuild.

      • Version (string) –

        Version information associated with a build or script. Version strings don’t need to be unique.

      • Status (string) –

        Current status of the build.

        Possible build statuses include the following:

        • INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

        • READY – The game build has been successfully uploaded. You can now create new fleets for this build.

        • FAILED – The game build upload failed. You cannot create new fleets for this build.

      • SizeOnDisk (integer) –

        File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

      • OperatingSystem (string) –

        Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

        Note

        Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • ServerSdkVersion (string) –

        The Amazon GameLift Server SDK version used to develop your game server.

Exceptions

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.NotFoundException

  • GameLift.Client.exceptions.InternalServiceException