GameLift / Client / describe_player_sessions
describe_player_sessions#
- GameLift.Client.describe_player_sessions(**kwargs)#
- Retrieves properties for one or more player sessions. - This action can be used in the following ways: - To retrieve a specific player session, provide the player session ID only. 
- To retrieve all player sessions in a game session, provide the game session ID only. 
- To retrieve all player sessions for a specific player, provide a player ID only. 
 - To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. If you provide a specific - PlayerSessionIdor- PlayerId, Amazon GameLift ignores the filter criteria. Use the pagination parameters to retrieve results as a set of sequential pages.- If successful, a - PlayerSessionobject is returned for each session that matches the request.- Related actions- See also: AWS API Documentation - Request Syntax- response = client.describe_player_sessions( GameSessionId='string', PlayerId='string', PlayerSessionId='string', PlayerSessionStatusFilter='string', Limit=123, NextToken='string' ) - Parameters:
- GameSessionId (string) – A unique identifier for the game session to retrieve player sessions for. 
- PlayerId (string) – A unique identifier for a player to retrieve player sessions for. 
- PlayerSessionId (string) – A unique identifier for a player session to retrieve. 
- PlayerSessionStatusFilter (string) – - Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response. - Possible player session statuses include the following: - RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated. 
- ACTIVE – The player has been validated by the server process and is currently connected. 
- COMPLETED – The player connection has been dropped. 
- TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds). 
 
- Limit (integer) – The maximum number of results to return. Use this parameter with - NextTokento get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
- NextToken (string) – A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored. 
 
- Return type:
- dict 
- Returns:
- Response Syntax- { 'PlayerSessions': [ { 'PlayerSessionId': 'string', 'PlayerId': 'string', 'GameSessionId': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'RESERVED'|'ACTIVE'|'COMPLETED'|'TIMEDOUT', 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerData': 'string' }, ], 'NextToken': 'string' } - Response Structure- (dict) – - PlayerSessions (list) – - A collection of objects containing properties for each player session that matches the request. - (dict) – - Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is - RESERVED) or actual player activity in a game session (when status is- ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.- Related actions- PlayerSessionId (string) – - A unique identifier for a player session. 
- PlayerId (string) – - A unique identifier for a player that is associated with this player session. 
- GameSessionId (string) – - A unique identifier for the game session that the player session is connected to. 
- FleetId (string) – - A unique identifier for the fleet that the player’s game session is running on. 
- FleetArn (string) – - The Amazon Resource Name ( ARN) associated with the GameLift fleet that the player’s game session is running on. 
- CreationTime (datetime) – - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example - "1469498468.057").
- TerminationTime (datetime) – - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example - "1469498468.057").
- Status (string) – - Current status of the player session. - Possible player session statuses include the following: - RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated. 
- ACTIVE – The player has been validated by the server process and is currently connected. 
- COMPLETED – The player connection has been dropped. 
- TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds). 
 
- IpAddress (string) – - The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. 
- DnsName (string) – - The DNS identifier assigned to the instance that is running the game session. Values have the following format: - TLS-enabled fleets: - <unique identifier>.<region identifier>.amazongamelift.com.
- Non-TLS-enabled fleets: - ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
 - When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. 
- Port (integer) – - Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number. 
- PlayerData (string) – - Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. 
 
 
- NextToken (string) – - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list. 
 
 
 - Exceptions- GameLift.Client.exceptions.InternalServiceException
- GameLift.Client.exceptions.NotFoundException
- GameLift.Client.exceptions.InvalidRequestException
- GameLift.Client.exceptions.UnauthorizedException