GameLift / Client / describe_player_sessions
describe_player_sessions#
- GameLift.Client.describe_player_sessions(**kwargs)#
Retrieves properties for one or more player sessions.
This action can be used in the following ways:
To retrieve a specific player session, provide the player session ID only.
To retrieve all player sessions in a game session, provide the game session ID only.
To retrieve all player sessions for a specific player, provide a player ID only.
To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a
PlayerSession
object is returned for each session that matches the request.Related actions
See also: AWS API Documentation
Request Syntax
response = client.describe_player_sessions( GameSessionId='string', PlayerId='string', PlayerSessionId='string', PlayerSessionStatusFilter='string', Limit=123, NextToken='string' )
- Parameters:
GameSessionId (string) – A unique identifier for the game session to retrieve player sessions for.
PlayerId (string) – A unique identifier for a player to retrieve player sessions for.
PlayerSessionId (string) – A unique identifier for a player session to retrieve.
PlayerSessionStatusFilter (string) –
Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Limit (integer) – The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.NextToken (string) – A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
- Return type:
dict
- Returns:
Response Syntax
{ 'PlayerSessions': [ { 'PlayerSessionId': 'string', 'PlayerId': 'string', 'GameSessionId': 'string', 'FleetId': 'string', 'FleetArn': 'string', 'CreationTime': datetime(2015, 1, 1), 'TerminationTime': datetime(2015, 1, 1), 'Status': 'RESERVED'|'ACTIVE'|'COMPLETED'|'TIMEDOUT', 'IpAddress': 'string', 'DnsName': 'string', 'Port': 123, 'PlayerData': 'string' }, ], 'NextToken': 'string' }
Response Structure
(dict) –
PlayerSessions (list) –
A collection of objects containing properties for each player session that matches the request.
(dict) –
Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is
RESERVED
) or actual player activity in a game session (when status isACTIVE
). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.Related actions
PlayerSessionId (string) –
A unique identifier for a player session.
PlayerId (string) –
A unique identifier for a player that is associated with this player session.
GameSessionId (string) –
A unique identifier for the game session that the player session is connected to.
FleetId (string) –
A unique identifier for the fleet that the player’s game session is running on.
FleetArn (string) –
The Amazon Resource Name ( ARN) associated with the GameLift fleet that the player’s game session is running on.
CreationTime (datetime) –
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).TerminationTime (datetime) –
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Status (string) –
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
IpAddress (string) –
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
DnsName (string) –
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) –
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
PlayerData (string) –
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
NextToken (string) –
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Exceptions
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InvalidRequestException
GameLift.Client.exceptions.UnauthorizedException