GameLift / Client / update_build
update_build#
- GameLift.Client.update_build(**kwargs)#
- Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned. - See also: AWS API Documentation - Request Syntax - response = client.update_build( BuildId='string', Name='string', Version='string' ) - Parameters:
- BuildId (string) – - [REQUIRED] - A unique identifier for the build to update. You can use either the build ID or ARN value. 
- Name (string) – A descriptive label associated with a build. Build names do not need to be unique. 
- Version (string) – Version information associated with a build or script. Version strings do not need to be unique. 
 
- Return type:
- dict 
- Returns:
- Response Syntax - { 'Build': { 'BuildId': 'string', 'BuildArn': 'string', 'Name': 'string', 'Version': 'string', 'Status': 'INITIALIZED'|'READY'|'FAILED', 'SizeOnDisk': 123, 'OperatingSystem': 'WINDOWS_2012'|'AMAZON_LINUX'|'AMAZON_LINUX_2', 'CreationTime': datetime(2015, 1, 1), 'ServerSdkVersion': 'string' } } - Response Structure - (dict) – - Build (dict) – - The updated build resource. - BuildId (string) – - A unique identifier for the build. 
- BuildArn (string) – - The Amazon Resource Name ( ARN ) assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is - arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.
- Name (string) – - A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild. 
- Version (string) – - Version information associated with a build or script. Version strings do not need to be unique. 
- Status (string) – - Current status of the build. - Possible build statuses include the following: - INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. 
- READY – The game build has been successfully uploaded. You can now create new fleets for this build. 
- FAILED – The game build upload failed. You cannot create new fleets for this build. 
 
- SizeOnDisk (integer) – - File size of the uploaded game build, expressed in bytes. When the build status is - INITIALIZEDor when using a custom Amazon S3 storage location, this value is 0.
- OperatingSystem (string) – - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. 
- CreationTime (datetime) – - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example - "1469498468.057").
- ServerSdkVersion (string) – - The GameLift Server SDK version used to develop your game server. 
 
 
 
 - Exceptions - GameLift.Client.exceptions.UnauthorizedException
- GameLift.Client.exceptions.InvalidRequestException
- GameLift.Client.exceptions.NotFoundException
- GameLift.Client.exceptions.InternalServiceException