GameLift / Client / describe_runtime_configuration
describe_runtime_configuration#
- GameLift.Client.describe_runtime_configuration(**kwargs)#
Retrieves a fleet’s runtime configuration settings. The runtime configuration determines which server processes run, and how they run, and how many run concurrently on computes in managed EC2 and Anywhere fleets. You can update a fleet’s runtime configuration at any time using UpdateRuntimeConfiguration.
To get the current runtime configuration for a fleet, provide the fleet ID.
If successful, a
RuntimeConfiguration
object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.Learn more
Setting up Amazon GameLift fleets
Running multiple processes on a fleet
See also: AWS API Documentation
Request Syntax
response = client.describe_runtime_configuration( FleetId='string' )
- Parameters:
FleetId (string) –
[REQUIRED]
A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN value.
- Return type:
dict
- Returns:
Response Syntax
{ 'RuntimeConfiguration': { 'ServerProcesses': [ { 'LaunchPath': 'string', 'Parameters': 'string', 'ConcurrentExecutions': 123 }, ], 'MaxConcurrentGameSessionActivations': 123, 'GameSessionActivationTimeoutSeconds': 123 } }
Response Structure
(dict) –
RuntimeConfiguration (dict) –
Instructions that describe how server processes are launched and maintained on computes in the fleet.
ServerProcesses (list) –
A collection of server process configurations that identify what server processes to run on fleet computes.
(dict) –
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet’s runtime configuration.
LaunchPath (string) –
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
Windows (custom game builds only):
C:\game
. Example: “C:\game\MyGame\server.exe
”Linux:
/local/game
. Examples: “/local/game/MyGame/server.exe
” or “/local/game/MyRealtimeScript.js
”
Note
Amazon GameLift doesn’t support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()
andProcessReady()
.Parameters (string) –
An optional list of parameters to pass to the server executable or Realtime script on launch.
ConcurrentExecutions (integer) –
The number of server processes using this configuration that run concurrently on each instance or compute.
MaxConcurrentGameSessionActivations (integer) –
The number of game sessions in status
ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.GameSessionActivationTimeoutSeconds (integer) –
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.
Exceptions
GameLift.Client.exceptions.UnauthorizedException
GameLift.Client.exceptions.NotFoundException
GameLift.Client.exceptions.InternalServiceException
GameLift.Client.exceptions.InvalidRequestException