GameLift / Client / update_alias

update_alias#

GameLift.Client.update_alias(**kwargs)#

Updates properties for an alias. Specify the unique identifier of the alias to be updated and the new property values. When reassigning an alias to a new fleet, provide an updated routing strategy. If successful, the updated alias record is returned.

Related actions

All APIs by task

See also: AWS API Documentation

Request Syntax

response = client.update_alias(
    AliasId='string',
    Name='string',
    Description='string',
    RoutingStrategy={
        'Type': 'SIMPLE'|'TERMINAL',
        'FleetId': 'string',
        'Message': 'string'
    }
)
Parameters:
  • AliasId (string) –

    [REQUIRED]

    A unique identifier for the alias that you want to update. You can use either the alias ID or ARN value.

  • Name (string) – A descriptive label that is associated with an alias. Alias names do not need to be unique.

  • Description (string) – A human-readable description of the alias.

  • RoutingStrategy (dict) –

    The routing configuration, including routing type and fleet target, for the alias.

    • Type (string) –

      The type of routing strategy for the alias.

      Possible routing types include the following:

      • SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.

      • TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the message embedded.

    • FleetId (string) –

      A unique identifier for the fleet that the alias points to. This value is the fleet ID, not the fleet ARN.

    • Message (string) –

      The message text to be used with a terminal routing strategy.

Return type:

dict

Returns:

Response Syntax

{
    'Alias': {
        'AliasId': 'string',
        'Name': 'string',
        'AliasArn': 'string',
        'Description': 'string',
        'RoutingStrategy': {
            'Type': 'SIMPLE'|'TERMINAL',
            'FleetId': 'string',
            'Message': 'string'
        },
        'CreationTime': datetime(2015, 1, 1),
        'LastUpdatedTime': datetime(2015, 1, 1)
    }
}

Response Structure

  • (dict) –

    • Alias (dict) –

      The updated alias resource.

      • AliasId (string) –

        A unique identifier for the alias. Alias IDs are unique within a Region.

      • Name (string) –

        A descriptive label that is associated with an alias. Alias names do not need to be unique.

      • AliasArn (string) –

        The Amazon Resource Name ( ARN) that is assigned to a Amazon GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift alias ARN, the resource ID matches the alias ID value.

      • Description (string) –

        A human-readable description of an alias.

      • RoutingStrategy (dict) –

        The routing configuration, including routing type and fleet target, for the alias.

        • Type (string) –

          The type of routing strategy for the alias.

          Possible routing types include the following:

          • SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.

          • TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the message embedded.

        • FleetId (string) –

          A unique identifier for the fleet that the alias points to. This value is the fleet ID, not the fleet ARN.

        • Message (string) –

          The message text to be used with a terminal routing strategy.

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • LastUpdatedTime (datetime) –

        The time that this data object was last modified. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Exceptions

  • GameLift.Client.exceptions.UnauthorizedException

  • GameLift.Client.exceptions.InvalidRequestException

  • GameLift.Client.exceptions.NotFoundException

  • GameLift.Client.exceptions.InternalServiceException