GameLiftStreams / Client / create_stream_session_connection
create_stream_session_connection¶
- GameLiftStreams.Client.create_stream_session_connection(**kwargs)¶
- Enables clients to reconnect to a stream session while preserving all session state and data in the disconnected session. This reconnection process can be initiated when a stream session is in either - PENDING_CLIENT_RECONNECTIONor- ACTIVEstatus. The process works as follows:- Initial disconnect: - When a client disconnects or loses connection, the stream session transitions from - CONNECTEDto- PENDING_CLIENT_RECONNECTION
 
- Reconnection time window: - Clients have - ConnectionTimeoutSeconds(defined in StartStreamSession) to reconnect before session termination
- Your backend server must call CreateStreamSessionConnection to initiate reconnection 
- Session transitions to - RECONNECTINGstatus
 
- Reconnection completion: - On successful CreateStreamSessionConnection, session status changes to - ACTIVE
- Provide the new connection information to the requesting client 
- Client must establish connection within - ConnectionTimeoutSeconds
- Session terminates automatically if client fails to connect in time 
 
 - For more information about the stream session lifecycle, see Stream sessions in the Amazon GameLift Streams Developer Guide. - To begin re-connecting to an existing stream session, specify the stream group ID and stream session ID that you want to reconnect to, and the signal request to use with the stream. - See also: AWS API Documentation - Request Syntax- response = client.create_stream_session_connection( ClientToken='string', Identifier='string', StreamSessionIdentifier='string', SignalRequest='string' ) - Parameters:
- ClientToken (string) – - A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field. - This field is autopopulated if not provided. 
- Identifier (string) – - [REQUIRED] - Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: - arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4. Example ID:- sg-1AB2C3De4.- The stream group that you want to run this stream session with. The stream group must be in - ACTIVEstatus.
- StreamSessionIdentifier (string) – - [REQUIRED] - Amazon Resource Name (ARN) or ID that uniquely identifies the stream session resource. Example ARN: - arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567. Example ID:- ABC123def4567.- The stream session must be in - PENDING_CLIENT_RECONNECTIONor- ACTIVEstatus.
- SignalRequest (string) – - [REQUIRED] - A WebRTC ICE offer string to use when initializing a WebRTC connection. The offer is a very long JSON string. Provide the string as a text value in quotes. The offer must be newly generated, not the same offer provided to - StartStreamSession.
 
- Return type:
- dict 
- Returns:
- Response Syntax- { 'SignalResponse': 'string' } - Response Structure- (dict) – - SignalResponse (string) – - The WebRTC answer string that the stream server generates in response to the - SignalRequest.
 
 
 - Exceptions- GameLiftStreams.Client.exceptions.AccessDeniedException
- GameLiftStreams.Client.exceptions.ResourceNotFoundException
- GameLiftStreams.Client.exceptions.ThrottlingException
- GameLiftStreams.Client.exceptions.InternalServerException
- GameLiftStreams.Client.exceptions.ConflictException
- GameLiftStreams.Client.exceptions.ValidationException